This abstract explores the potential of combining haptics technology with Augmented Reality (AR) and Extended Reality (XR) for a more inclusive and engaging learning experience.
Traditional learning for STEM, applied disciplines are reliant on visual representations and abstract concepts. AR/XR creates immersive environments where students can interact with virtual objects. Haptics adds a third sense - touch layer to this interaction, allowing users to feel the texture, shape, and weight of these virtual objects. This multisensory approach aligns with principles of situated cognition, where learning is enhanced through active participation and real-world experiences.
The integration of haptics and AR/XR holds great promise for various fields, particularly STEM education. Students can virtually dissect a frog, perform experiments in a simulated lab, or even feel the texture of historical artefacts. This can improve knowledge retention, boost motivation, and bridge the gap between theory and practice.
This presentation acknowledges the nascent stage of this technology in education. While research suggests its potential, challenges remain regarding cost, accessibility, and pedagogical integration. However, with ongoing advancements, haptics, and AR/XR have the potential to revolutionize the way we teach and learn. |